The game was so short I don't really have much to say about it. It worked, some replies were somewhat funny, and the very ending hints at possible plot developments. The decisions weren't terribly exciting, but I sort of liked the fact the negative outcomes of some choices were delayed – it's more interesting than insta-death screens. Though one has to be careful with that design – if the eventual negative outcome is a game over the player may grow frustrated knowing they were allowed to continue playing even though they had already been locked into a bad ending. (Not the case here, as the story is very brief). But in general I think it's better when the delayed negative outcome is some new obstacle for the player to overcome, or an alternative path that may be less „good” (perhaps a likeable NPC died, or we lost an item), but still lets us continue playing.
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The game was so short I don't really have much to say about it. It worked, some replies were somewhat funny, and the very ending hints at possible plot developments. The decisions weren't terribly exciting, but I sort of liked the fact the negative outcomes of some choices were delayed – it's more interesting than insta-death screens. Though one has to be careful with that design – if the eventual negative outcome is a game over the player may grow frustrated knowing they were allowed to continue playing even though they had already been locked into a bad ending. (Not the case here, as the story is very brief). But in general I think it's better when the delayed negative outcome is some new obstacle for the player to overcome, or an alternative path that may be less „good” (perhaps a likeable NPC died, or we lost an item), but still lets us continue playing.
Thanks for sharing!